Overview
This tutorial will show you how to take your mod and package it into OMOD format. Other tutorials will cover topics outside the scope of this basic template for creating OMODs.
This tutorial will show you how to take your mod and package it into OMOD format. Other tutorials will cover topics outside the scope of this basic template for creating OMODs.
- How To Install Qarl's Texture Pack 3 With Obmmsts
- Texture Pack 1.12.2
- Qarl's Texture Pack 3 Redimized
- Qarl's Texture Pack 3 Download
Required Tools
Oblivion Mod Manager
Readme Generator
Oblivion Mod Manager
Readme Generator
Assumptions
My assumptions about your scenario (adjust as necessary):
My assumptions about your scenario (adjust as necessary):
- You have mod files in the Oblivion data folder that you want turned into an OMOD.
- You have the latest version of Oblivion Mod Manager (OBMM) installed.
- You have Microsoft .NET Framework 2.0 installed (a requirement of OBMM).
- You installed Oblivion to C:Program FilesBethesda SoftworksOblivion
- You installed OBMM to C:Program FilesBethesda SoftworksOblivionobmm
- The Data folder will refer to C:Program FilesBethesda SoftworksOblivionData
- The OMOD folder will refer to C:Program FilesBethesda SoftworksOblivionobmmmods
- Your mod is called MyMod
I have at my disposal the GOTY version of Oblivion, the Oblivion Mod Manager, and two mods: Quarl's Texture Pack 3 Redimized and Natural Environments.I created OBMM files for both but realized that the Natural Environments mod wasn't showing up in game, so I wasn't using it. I wanted to use Mod Organizer with Oblivion and i'm trying to install Qarl's Texture Pack 3 but they are all OMOD's. So Mod organizer doesn't recognize them. Anybody know how to convert it or something so i can install them with Mod Organizer? Edited by antonio4198, 31 August 2014 - 12:04 PM. Open the Zip file and transfer Qarls Texture Pack to your data folder. Click on Qarls Texture Pack while in your data folder and OBMM will automatically open if it is not already open. Highlight the new OMOD on the right side in OBMM then click activate and it should install.
Create an OMOD
1) Create a project folder under the OMOD folder that matches the name of your mod. Example:
1) Create a project folder under the OMOD folder that matches the name of your mod. Example:
C:Program FilesBethesda SoftworksOblivionobmmmodsMyMod
2) Move your mod files from the Data folder to your project folder. Example: The project folder should contain files similar to this in structure:
MyModMyMod.esp
MyModMyMod Readme.txt
MyModMeshesArmorMyModMyMod_Helmet.nif
MyModMeshesArmorMyModMyMod_Helmet_gnd.nif
MyModTexturesArmorMyModMyMod_Helmet.dds
MyModTexturesArmorMyModMyMod_Helmet_n.dds
MyModSoundfxMyModMyMod_Saber.wav
NOTE: Try to keep your mod name the same as your .esp name. Make sure the readme filename is the same as the .esp name but with the word Readme at the end such as the sample above. Do not put versions as part of the .esp name unless you intend to 'break' prior savegames when using the new version.
3) Copy any screenshots you have of the mod in action to the OMOD folder. The reason I suggest placing it here is that OBMM remembers the last place you added a screenshot and allows for faster OMOD building when you don't have to 'browse' folders looking for the file.
4) Make sure the readme contains the following type of information:
Name: MyMod
Version: 1.0
Date: 12/31/2006
Category: Weapons and Armor
Requires: Oblivion 1.1.511, AC Stock Armor.esp
Author: WhosYoDaddy ([email protected])
Source: www.tesnexus.com/downloads/file.php?id=1
Version: 1.0
Date: 12/31/2006
Category: Weapons and Armor
Requires: Oblivion 1.1.511, AC Stock Armor.esp
Author: WhosYoDaddy ([email protected])
Source: www.tesnexus.com/downloads/file.php?id=1
Here is a Readme Generator.
5) Start OBMM
6) Click Create
7) Click Add Folder
8) Find and select your project folder and click OK
9) If you have a .esp file, right-click on it and select Import mod details. Even if you don't have any details to import, it will at least copy the name of the .esp into the name field.
10) If you had a Readme file, it automatically imported it into the Edit Readme button.
11) Verify or type the correct mod name, version, author and email.
12) The web site link is very useful if you place the link to the download location such as TESNexus.com. This will allow for quick checks for updates.
13) Click the Edit Readme button and verify that the readme file is there and close the readme.
14) Click the Edit Script button and add any installation code your mod requires. Check here for Templates and Examples.
15) If your mod did require script for the install, be sure to check the Script History page to see if your code requires an OBMM version check at the beginning to ensure your script will work with the version of OBMM that is installing it.
16) When finished with scripting, close the Script window.
17) Click the Edit Description button. If you had a summary in the .esp file, the Import mod details would have populated this window with the same description. I like to ensure 4 things appear here: a) Mod Name, b) Mod version, c) brief description, d) location of good (if applicable). Close the description window.
18) If you have a screenshot, click the Add Screenshot button, browse to the screenshot file and select it. Moving the mouse button over the Add Screenshot button will now display a preview of the image.
19) Ensure the following options are set:
Check - Include version in the name
7-zip - data files compression
High - data files compression level
Very High - omod compression level
7-zip - data files compression
High - data files compression level
Very High - omod compression level
20) Clicking on the Plugins and Data files will show the path to the .esp plugins (should be no directories) and data files such as Textures and Meshes.
21) If you see any file similar to ArchiveInvalidation.txt, select it and remove it from the OMOD project.
22) If the directory paths look correct, click the Create OMOD button.
23) OMOD Creation Finished - Click OK
24) Find MyMod in the list on the right-hand side of OBMM and it should have a green box next to it which means that it is not installed but ready to go. Double-click on MyMod to enable it.
25) Once enabled successfully, the green box will turn blue signifying that it is installed. You can verify this by looking for the checked .esp on the left side of the OBMM screen (usually at the bottom of the list).
26) Now click on the Utilities button and then Conflict Report. A settings window will appear, set the following options and click the 'Run' button:
Uncheck - Display very minor conflicts
Uncheck - Display minor conflicts
Check - Display major conflicts
Check - Include unparented esps
Uncheck - Ignore inactive unparented esps
Check - Include omods
Check - Ignore inactive omods
Uncheck - Display minor conflicts
Check - Display major conflicts
Check - Include unparented esps
Uncheck - Ignore inactive unparented esps
Check - Include omods
Check - Ignore inactive omods
27) Scroll to the bottom and look for your mod to have associated text saying No conflicts which is very good but if it shows very minor conflicts or minor conflicts, it probably isn't a problem. If you have major conflicts, you need to research the conflicting mods to see if there really is a conflict.
28) You can now find your shiny new omod in the OMOD folder called MyMod 1.0.omod
29) Now you can clean up the converted files by deleting the project folder and screenshots in the OMOD folder.
30) Now would be a good time to follow How To Convert an OMOD to an OMOD-Ready Archive and tuck it away in your archive collection.
Reference
LHammonds Web Site
LHammonds Web Site
Over the last six years an army of modders have been hard at work, trying to make Oblivion into the game they always imagined it should be. There's now a vast array of mods that can take the game in many different directions. Oscuro's and Francesco's overhauls reinvent the game's challenges and leveling. Midas' Magic Spells of Aurum give you godlike power and the ability to nuke your foes. There are thousands, so we've chosen best-made and most polished examples of one of the most prolific and dedicated modding communities out there.
1. The Unofficial Oblivion Patch
This should be your first port of call. It fixes over 1,800 bugs still present in Oblivion even after Bethesda finished patching it. So that's 1,800 floating rocks, see-through walls and twitchy animations you'll never have to deal with. There are a couple of separate patches for the expansion and DLC, too, so be sure to pick these up if you're planning on visiting the Shivering Isles.
![Pack Pack](/uploads/1/2/6/4/126438602/812659316.jpg)
2. Oscuro's Oblivion Overhaul
In regular Oblivion, the world levels up at the same rate you do, which means every battle presents roughly the same amount of challenge. Oscuro's Overhaul changes all of this, setting different level caps for different areas, turning Cyrodiil into a dangerous and unpredictable wilderness. Oscuro's Overhaul tweaks almost every other aspect of the game as well. Magic is easier to cast, advanced creature AI ensures animals react to you realistically, and boss characters have been scattered throughout the world to provide extra challenge and some desirable loot drops. A series of smaller mods are also incorporated, adding AI tweaks, balance alterations and hundreds of new weapons and items to the game.
3. Midas' Magic Spells of Aurum
Turn your enemies to gold, ride a magic carpet, summon a Balrog and blast your way through 7 new areas. The mod adds hundreds of new magical abilities to Oblivion, along with new mounts, and even transformation powers. The mod claims to retain the balance of Oblivion, and it does to a certain extent, but once you've gained the most powerful spells on offer, nothing will stand in your way. Check out the insane Lightning Storm ability in the video below.
4. Unique Landscapes
How To Install Qarl's Texture Pack 3 With Obmmsts
Unique Landscapes is a series of mods that aim to turn every location in Cyrodiil into a hand crafted masterpiece. Each mod has a different author, and each author is encouraged to bring their individual style to each area, ensuring that no two locations are entirely alike. 22 areas have already been revamped, with more in the works. This mod works beautifully with Qarl's Texture Pack and Natural Environments - combine all of them to see Cyrodiil at its finest.
5. Francesco's Leveled Creatures and Items Mod
Francesco's mod shares a lot of similarities with Oscuro's Overhaul. Both mods make Oblivion a more variable and interesting experience by altering the leveling system of the creatures around you. Players who are new to Oblivion will find Francesco's mod to be a more forgiving experience, especially at lower levels. Francesco's also gives you the option to turn off many of its features, letting you preserve Oblivion's core experience and pick the changes you like best.
6. Deadly Reflex
Deadly Reflex adds some needed strategic depth to Oblivion's combat, adding a set of new maneuvers and attacks to your arsenal. With Deadly Reflex installed you'll be able to dodge incoming attacks, stun your opponents and even finish them off with a well timed impale move. Your opponents have the same abilities, too, of course, making fights tactical and tense affairs. Install esd dmg. Combat now looks and feels more visceral, too. Critical hits result in pleasingly ludicrous death animations and the new, Sam Fisher-esque stealth kills will see you snapping necks and slitting throats with brutal exuberance.
7. Qarl's Texture Pack III
Qarl's Texture Pack III is the most popular and thorough Oblivion texture pack out there. Candy licker book free download. It comes in several different forms to suit different PC specs, so don't pick one your machine can handle. Even the lower-res versions are a big improvement, but the largest ones transform Cyrodiil completely, filling the world with intricate detail.
Texture Pack 1.12.2
8. DarNified UI
Sick of only being able to see five items at a time in a list? Irritated by the gigantic fonts and clunky interface? Darnified UI completely redesigns Oblivion's user interface, renovating every menu screen to make it work properly on your monitor. It also replaces the world map with a beautiful, high-detail colour version. It's not a major overhaul, but it makes everything slicker and easier to use. It'll work well with the other mods here, too.
9. Natural Environments
Qarl's Texture Pack 3 Redimized
Natural Environments contains a series of subtle updates that work together to improve to the way the world looks and feels. With new dynamic weather effects, revamped water effects, foliage tweaks and the addition of birds and insects, Natural Environments does a great job of making Cyrodiil feels much more like a living, breathing world.
10. Martigen's Monster Mod
Qarl's Texture Pack 3 Download
Adds over 150 new types of creatures and enemies, making the game a much more varied place to explore. Like Oscuro's overhaul, this mod also adds unique boss creatures with their own tailored loot drops, including new weapons and armour. Because of that, you're likely to see a few conflicts when trying to run Mart's mod with Oscuro's and Francesco's overhauls. If you want to install all three at once, and don't mind a painstaking install procedure, check out FCOM. Meanwhile, take a look at the trailer below for a glimpse of just a few of the many new creatures Martigen's Monster Mod adds.